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StarCraft improved upon its predecessor Warcraft II, which featured two pretty identical playable factions, by introducing asymmetry involving the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI launch War Wind. The unit kinds https://johnny6161z.estate-blog.com/29357546/the-smart-trick-of-starcraft-that-no-one-is-discussing

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